Clouds Lighting - Unreal Engine Plugin
$9.99
https://schema.org/InStock
usd
Lukerrr
Clouds Lighting adds realistic light sources for volumetric clouds.
It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.).
The plugin contains different light source types:
- PointLight
- SpotLight
Light sources include a bunch of customizable parameters:
- intensity;
- color;
- attenuation;
- falloff type (exponential/inverse square);
- etc.
All parameters are accessible via Blueprints/C++ API and sequencer.
Features:
- Easy setup
- No external dependencies
- Unlimited lighting area
- Customizable parameters
- Network replicated
- Compatible with any material
Documentation: click
Guides: click
Change log: click
Support: thelukerrr@gmail.com or Discord (@Lukerrr)
Installation:
- Unzip the release into your project's plugins directory: %PROJECT_DIR%/Plugins.
- Open your project and enable the plugin in 'Edit->Plugins' menu.
The latest plugin release for Unreal Engine
Supported Engine Versions
5.2, 5.3, 5.4
Number of Blueprints
3
Number of C++ Classes
4
Network Replicated
Yes
Supported Dev Platforms
Windows
Supported Build Platforms
Windows
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